Thoughts on damage systems for RPGs February 18, 2021 I have developed a relative distaste for point-based damage-tracking mechanisms in RPG systems. The whole countdown mechanic, specifically when the numbers are high, is… Share this:PostLike this:Like Loading...
864 RPG Advanced: a work in progress February 4, 2021 Some of you know about the 864 RPG system, a simplified system that allows for quick character creation and fast-paced action determination. In this… Share this:PostLike this:Like Loading...